texture filtering

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texture filtering

Point Sampling

by Dummy Admin

MIP-maps are used to store several different copies of a texture, at different scales, for use in 3D scene rendering. One of the accompanying illustrations shows four versions of a texture applied to flat …

Tags:definition| dislays glossary| display monitor| explanation| point sampling| texture filtering| what is point sampling

without bi

Bi/Tri-Linear Filtering

by Dummy Admin

A simple form of texture filtering, point sampling, could be used to scale textures prior to their being mapped onto surfaces in a 3D scene. This technique could easily introduce errors by taking a …

Tags:3D graphics| bi-linear filtering| definition| display monitor| displays glossary| explanation| texture filtering| tri-linear filtering| what is