![texture filtering](https://displaydaily.com/wp-content/uploads/2010/06/texturefiltering1.gif)
Point Sampling
by Dummy Admin
MIP-maps are used to store several different copies of a texture, at different scales, for use in 3D scene rendering. One of the accompanying illustrations shows four versions of a texture applied to flat …
Tags:definition| dislays glossary| display monitor| explanation| point sampling| texture filtering| what is point sampling