Motion Capture

subscribe

What the Quest Pro tells us about Hollywood’s future

by Bob Raikes

What They Say A former Nickelodeon executive Chris Young, has been experimenting with the Meta Quest Pro and posted a video that showed him using the headset to reveal a view of his actual home …

Tags:3D Content Creation| | Motion Capture| Virtual Reality| Virtual Sets

Lightware Visual Engineering Helps Guarantee LED Capture Quality

by Artem Alekseenko

Lightware Visual Engineering is providing critical equipment that ensures the highest image fidelity on the XR stages undertaking the shooting of many of the highest profile TV shows, movies, and live performances to hit …

Tags:Motion Capture

Links Week Ending 25th February 2022

by Bob Raikes

Every week we see some articles that don’t really need comment or are just plain interesting. Here are (quite!) a few from the second part of this week. (Apologies – this should have been …

Tags:Apple| Barco| Dell| Desktop Monitors| Flexible Displays| Foldable Devices| Game Playing| Google| Interactive Displays| Market Data| Materials| Mediatek| Motion Capture| Qualcomm| R&D (Research & Development)| Semiconductor Market| TCL| TVs (TV Sets)| ViewSonic| Wireless

Links Week Ending 22nd October 2021

by Bob Raikes

Every week we see some articles that don’t really need comment or are just plain interesting. Here are a few from the second part of this week. Headset maker Pimax to Hold Launch Event …

Tags:Aviation| Digital Signage| HMDs (Head Mounted Displays)| Huawei| Motion Capture| Pricing| Samsung| Smart TV| TVs (TV Sets)| Virtual Reality

Volumetric Capture, Monitor and 8K Camera Updates from Canon

by Chris Chinnock

Canon held a virtual press conference to disclose what they would have shown at NAB had it gone forward as usual. While much of the event focused on professional camera updates, I will focus …

Tags:Broadcast Monitors| Cameras| Canon| Dual Panel LCDs| Motion Capture| Super Hi-Vision (8K)

MeCap Can Add Low Cost Whole Body Digitization to VR/AR Headsets

by Arthur Berman

The starting point for research by a team headed by Karan Ahuja of the Future Interfaces Group within the Human-Computer Interaction Institute at Carnegie Mellon University (Pittsburgh, PA) is the observation that “low-cost, smartphone-powered …

Tags:Augmented Reality| Motion Capture| Virtual Reality