The consumer VR market continued its downward trajectory this year, with global headset sales falling by 10% to 6.9 million units, according to new data from Omdia. The research firm’s latest report points to a cooling interest in VR, despite the high-profile launch of Apple’s Vision Pro headset earlier in the year.
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Early sales figures for Meta’s new Quest 3S are also falling short of expectations. With limited incentives for existing Quest 2 owners—over 20 million of whom have purchased the device since 2020—to upgrade, the total number of VR headsets in active use dropped 8% this year to 21.9 million. According to Omdia, this lack of enthusiasm, coupled with few must-have new titles, is undermining consumer confidence in VR’s long-term appeal.
Looking ahead, Omdia remains cautious. VR content spending stood at $904 million in 2024 and is forecast to climb to $1.3 billion by 2029—a respectable increase, but still modest compared to the console gaming sector’s $37.4 billion content spend this year. Growth, if it comes, is likely to hinge on two factors: Meta’s ongoing commitment to the category and the rumored introduction of a more affordable Apple Vision Pro model in 2026.
In the meantime, industry players are beginning to shift their focus away from bulky headsets and their pass-through mixed reality features. Instead, they are pinning hopes on lightweight augmented reality (AR) glasses designed for all-day, “anywhere” usage. The idea is that these smaller, more accessible devices—integrating spatial computing and multimodal AI—will gradually normalize head-worn tech. This, in turn, could lay the groundwork for a future VR revival.