INDEX | ARCHIVE | NEWS BY SUBJECT

Microsoft Transforms a Surface into a Sphere

August 1st, 2008

Microsoft recently showed off a prototype of its Sphere computer at the company’s Research Faculty Summit in Redmond, Washington. The Sphere is a multi-user system that combines touch capabilities into a ball-shaped display about 2-feet in diameter. The Sphere can be thought of as taking the Surface computer, introduced during spring of 2007, and forming it into a sphere.


Art Berman
Insight Media Consultant

The system incorporates a projector and an infrared camera in a pedestal base. The camera and the projector share the same optical axis through the use of mirrors. The projector sends images to the inside of the sphere providing a display with a complete 360-degree field of view. The camera detects when something touches the outside of the sphere.

Microsoft had initially pursued the development of spherical computer hardware through an in-house effort but eventually found it desirable to consider alternatives. To that end, the company chose to utilize technology from another company, Global Imagination (Los Gatos, CA; www.globalimagination.com). Global Imagination had already developed and was marketing a spherical computer display for applications such as museum exhibits and marketing displays. Global Imagination’s product is known as Magic Planet and comes in sizes ranging from 16 inches in diameter to one that is 6 feet tall (we first saw this product in a Barco booth at InfoComm several years back).

The Sphere effort at Microsoft began in earnest about a year ago. Microsoft researcher Andy Wilson had a demo unit from Global Imagination sitting in his lab when engineer Hrvoje Benko saw it. Intrigued, Benko went on to develop much of the technology powering the Sphere. This effort was substantial. Although Microsoft did not have to reinvent the display, it was a major undertaking to change the way the software both senses and renders content.

As an example of issues that had to be addressed, consider the fact that there are no straight lines in the image and that users do not move objects in a straight line so much as rotate them around the sphere.

Compared to a conventional flat display, the Sphere’s shape renders it less suited for some tasks and better suited for others. As an illustration of this point, consider just one characteristic of the Sphere: many people can simultaneously view and interact with the sphere-shaped display, each having a different, but equally valid view. At any given time, a person can only see just under half the screen. It follows, therefore, that a Sphere display allows a user to have a public section that others can see, but also a second side, for the display of confidential information.

2008 Display Russia Banner

The Sphere can run the same kinds of programs as Surface. This includes an application for photo-sharing in which multiple users can rotate, stretch and move pictures. In addition, there is a video browser and applications for interactive globe visualization, mapping and finger painting.

Microsoft already has a 360-degree camera, known as RingCam, so a Sphere could provide an interesting display for omni-directional videoconferencing.

It is possible to imagine gaming scenarios in which the physical format of the Sphere enhances the fun of playing the game. (Just imagine the board game Battleship formatted for the Sphere.)

In one of the Sphere’s canned demos, a 3D street scene is presented. The user’s touch initiates a drive through the scene. In a sense, this can be thought of as the opposite of being inside a 3D world, since the imagery is viewed from the outside. In fact, Microsoft is reported to be in conversation with the Virtual Earth team regarding broader cooperation.

At this point, the Sphere is just a project within Microsoft Research and the company has no current plans to bring it to market. The company describes the current effort as one of many to explore different physical form factors that trade off Surface technology.

These types of investigations are important because they serve to advance the industry beyond the mindset that computers must be boxlike, monitors must be rectangles and input devices must be a keyboard and a mouse. Although it is true that the Sphere and other innovations investigated by Microsoft might result in new products for Microsoft, it is at least as likely that they will inspire other engineers and other company’s to develop technologies and products that are useful in entirely new ways.

A video demonstrating and further discussing the Sphere can be found on line at URL: http://www.youtube.com/watch?v=V3HGfIy_zCI&eurl=http://www.coolest-gadgets.com/20080729/microsoft-sphere-proves-the-computer-world-is-round/ -Arthur